In order for a game to be creative, it has to do what no other company has done before. At the time that it was created, Guild Wars did just that. It set apart it's name from the WoW clones and began a world that engaged many people throughout it's creation. This fact draws in most of the 'on the fence' players who can't decide which game to choose between, but an even more enticing feature allows for many more people to play this game without forking over fifteen bucks a month. The business model of buying the game and having no subscription fee provides a more convenient outlet for most gamer's. This is the first and only game that I have seen which gains their profits this way, granted I have been so preoccupied playing the game I never cared to look for another.
|The World of Tyria|
Guild Wars: Prohpocies
|Only eight skills can be equipped when adventuring...|
Granted that there can be some boring grinds for experience, you can never get bored from the story lines which run through the Guild Wars campaigns. The game is full of cut scenes and missions which don't always follow the same schematic.
In the end, I feel as though Guild Wars was really just a brilliant culmination of creative game play and beautiful graphics. Put it all together and, on my scale, you get a 9 out of 10.
Feel free to disagree, or comment!
Thanks for reading! Catch you later!